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Rebooting efforts

Resuming production

After yet another hiatus measuring in years, I’ve decided to throw myself back into indie development and start being creative again. Work and personal life has been dominant over my projects, so much that everything has been shelved for far too long. I’ll be using this newly revamped site to showcase Cartwheel Game banded projects that I have produced, and will be adding a few more in the future.

Nothing Good Update

I’ve uploaded version 6.0.1 of Nothing Good Can Come Of This, now with a couple extra modes, controller support, updated and built with a newer Unity version. The new game modes are:

  • Simul - Play multiple games at once! Up to 15 identical instances of Nothing Good will appear on the screen in a grid. Minute differences in the RNG between each instance will cause rapid divergences between each cell, so you’ll be juggling quite a bit from the start!.
  • 2D Fighter - Maybe I need a better name for this since NGCCOT is already such a fighter, but in this mode the camera is close-up, nothing can go off screen, and player characters always face each other. There’s also a very useful health bar to complete the effect!

I actually programmed these modes back in 2024 and put them on the arcade machine at Wonderville earlier this year, and have decided that they are finally ready for primetime! More modes to follow after a bit of playtesting… if they are any fun.

Against the Wall Status

I have been feeling a bit of embarrassment every time I think of this game, and I think about it every day. This is my white whale, and I’ll pursue it to the end… well, hopefully not to Ahab’s end. I have a new plan for how to tackle this game, making more tools that would allow for proper content production and hopefully get some progress that I can demonstrate to you all.